From Oral Traditions to Virtual Domains: The Role of Virtual Reality in Reviving Children’s Storytelling

Authors

  • Kolitha B. Wijesekara Uva Wellassa University of Sri Lanka, Badulla, Sri Lanka
  • T. Pratheepan Uva Wellassa University of Sri Lanka, Badulla, Sri Lanka
  • H.M.D.N. Herath Uva Wellassa University of Sri Lanka, Badulla, Sri Lanka

DOI:

https://doi.org/10.70112/arss-2025.14.2.4403

Keywords:

Child Development, Cultural Preservation, Library Services, Storytelling, Virtual Reality

Abstract

Storytelling has served as a central tenet of knowledge transmission, cultural preservation, and holistic human development. Due to globalization and media surfeit, the oral storytelling tradition is facing a decline. As storytelling has a salient influence on the linguistic, cognitive, and social growth of children, this decline should not be treated superficially, and the tradition must be preserved. Accordingly, this study aims to explore how novel technologies such as Virtual Reality (VR) can be integrated into storytelling contexts to serve both cultural preservation and holistic child development purposes. Based on secondary data and a qualitative exploratory approach, the study seeks to examine how VR-based storytelling applications can be implemented for the holistic development of children. Furthermore, it explores how library contexts can be deployed as knowledge hubs through which such implementation systems can be established. The findings suggest that immersive and interactive storytelling methods can enhance children’s engagement, language skills, emotional intelligence, and critical thinking skills. Moreover, culturally adaptive storytelling can promote inclusivity and cultural preservation. Accordingly, the study proposes a dual framework: a multilayered child development model centered on VR-based storytelling and an implementation strategy framework positioning libraries as cultural and educational hubs. Nevertheless, counterproductive elements such as the high cost of equipment and software, accessibility issues, ethical and privacy concerns, and the need for trained staff remain significant challenges. The study concludes that, if the proposed frameworks are implemented while ensuring ethical and inclusive practices, VR-based storytelling can serve as a viable channel for cultural preservation and holistic child development in the contemporary era.

References

Adlof, S. M., Catts, H. W., & Lee, J. (2020). Linguistic comprehension and narrative skills predict reading ability: A 9-year longitudinal study. British Journal of Educational Psychology. Advance online publication. https://doi.org/10.1111/bjep.12315.

Araiza-Alba, P., Keane, T., Chen, W., & Kaufman, J. (2020). Children’s memory of a story experienced with virtual reality versus traditional media technology. International Journal of Virtual Reality, 20(2), 1–13. https://doi.org/10.20870/IJVR.2020.20.2.3151.

Beowulf | The British Library. (n.d.). British Library. https://www.bl.uk/collection-items/beowulf.

Book of the Dun Cow. (n.d.). Encyclopaedia Britannica. https://www.britannica.com/topic/The-Book-of-the-Dun-Cow.

Budiarti, E. (2025). Enhancing early childhood mathematics learning through interactive educational technology: A case study of digital Batik. Assyfa Learning Journal, 3(1), 22–42. https://doi.org/10.61650/alj.v3i1.184.

Chamalah, A., Azizah, W., Wulandari, D., & Wardani, N. (2025). AI media-assisted storytelling therapy for speech delay. Unpublished manuscript.

Choi, C., Cyebukayire, J., & Choi, J. D. (2025). Tinker Tales: Interactive storytelling framework for early childhood narrative development and AI literacy. Unpublished manuscript.

Chubb, R., Missaoui, S., Concannon, L., Maloney, C., & Walker, T. (2022). Interactive storytelling for children: Ethical conversational AI. Unpublished manuscript.

Davies, D. (2016, October 31). New 3D CAVE kiosk at UC San Diego brings cyber archaeology to Geisel Library. UC San Diego Today. https://today.ucsd.edu/story/new_3-d-cavekiosk-virtual-reality-3-d-display-system/.

Eisenstein, E. L. (1979). The printing press as an agent of change: Communications and cultural transformations in early modern Europe (Vols. 1–2). Cambridge University Press.

Foley, J. M. (n.d.). Oral tradition (communication). Encyclopaedia Britannica. https://www.britannica.com/topic/oral-tradition.

Harvard Gazette. (2013, April 10). “Beowulf,” as it was told. https://news.harvard.edu/gazette/story/2013/04/beowulf-as-it-was-told/.

Kara, N., Aydın, C. Ç., & Çağıltay, K. (2013). Investigating the activities of children toward a smart storytelling toy. Middle East Technical University Institutional Repository. https://open.metu.edu.tr/handle/11511/52393.

Li, Z., & Xu, Y. (2023). Designing a realistic peer-like embodied conversational agent for supporting children’s storytelling. arXiv preprint. https://arxiv.org/abs/2304.09399.

McCabe, A. (1996). Relating events in narrative: A cross-linguistic developmental study. Journal of Child Language, 23(3), 715–723.

Norris, R. P., & Yidumduma Harney, B. (2014). Songlines and navigation in Wardaman and other Australian Aboriginal cultures. arXiv. https://arxiv.org/abs/1404.2361.

Ong, W. J. (1982). Orality and literacy: The technologizing of the word. Routledge. https://www.taylorfrancis.com/books/mono/10.4324/9780203426258/orality-literacy-walter-ong.

Sahu, L., & Maharana, B. (2024). Mapping the literature on the application of augmented and virtual reality in libraries: A bibliometric analysis. Qualitative and Quantitative Methods in Libraries. https://www.qqmljournal.net/index.php/qqml/article/view/908.

Şimşek, E. E. (2024). The effect of augmented reality storybooks on the story comprehension and retelling of preschool children. Frontiers in Psychology, 15, 1459264. https://doi.org/10.3389/fpsyg.2024.1459264.

Shaw, A. (2025, May 28). From page to reality: Singapore’s libraries bring stories to life with AR in partnership with Snap, Snap OS, NLB and LePub Singapore. Campaign Brief Asia. https://campaignbriefasia.com/2025/05/28/from-page-to-reality-singapores-libraries-bring-stories-to-life-with-ar-in-partnership-with-snap-snap-os-nlb-and-lepub-singapore/.

Tomlinson, J. (1991). Cultural imperialism: A critical introduction. Johns Hopkins University Press.

Vansina, J. M. J. (1985). Oral tradition as history. University of Wisconsin Press.

Yamada-Rice, D. (2021). Children’s interactive storytelling in virtual reality. Royal College of Art Research Online. https://researchonline.rca.ac.uk/4773.

Downloads

Published

05-12-2025

How to Cite

Wijesekara, K. B., T. Pratheepan, & H.M.D.N. Herath. (2025). From Oral Traditions to Virtual Domains: The Role of Virtual Reality in Reviving Children’s Storytelling. Asian Review of Social Sciences, 14(2), 79–84. https://doi.org/10.70112/arss-2025.14.2.4403

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.